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Post by choublaster on Feb 14, 2016 0:40:22 GMT
Name: Age: Appearance: Gender: Personality: Backstory: Skills;
Powers/ Gear: below are lists. Each power Max is detained by how many points. Max spending is sixty for kingdom powers. Psi is ten to unlock school. Five per power in school.
Gear I you pick three things. This rpg is still bare bones.100 points for kingdom. 40 for psi. Three picks in item.
Kingdoms: Get operation points to buy. Thinking 100. Start with one unless chimera. Each ability has points and it grants said ability.
Chimera: Spend 50 points. Able to access up to three kingdoms of life forms.
Strongest level of power is 60 points a pop. In kingdom category.
Mammal:
1: Enhanced Lungs 2:Enhanced Kidneys 3.Enhanced muscles 4:Natural Weapons 5: Natural Armor 6:Dermal Thickening 7: Immune to pain 8: Enhanced reflexes 9: Enhanced nose 10:Echo sense 11:Sonic Blast 12: Flight 13:Burrow 14:Enhanced Healing 15: Night vision 16:Prehensile Tail 17:Poison 18:Electro Sense 19: Vibro sense 20: Immune to poison 21:Enhanced sight 22:Enhanced hearing 23: Spherical movement 24:Spikes 25: Jump 26: Pheromones 27:Speed swimming 28: Cold Immunity
Reptile
1: Venom 2:Dermal Armor 3:Tail 4:Natural weapons 5:Endurance 6:Solar Charge 7:Tongue 8:Wall climb 9:Loose limbs 10:enhanced smelling 11:Acid 12:Vision 13: Healing Factor 14: Camouflage 15: Enhanced durability. 16: Limb liberation
Bird: 1: Keen vision 2:Vibro sense 3:Flight: 4:Speed 5:Reflexes 6:Natural weapons 7:Agile 8:Strength
Fish: 1: Aqua Breath 2:Water Jet 3:Electric Burst 4: Strength 5:Natural weapons 6:Tentacles 7:Toxin 8:Toughness 9:Extra organs 10:Electro Sense 11:Bio Light 12:Danger Sense 13:Elastic 14:Stingers 15:Survivor 16: Unaging 17: Speed swimming 18: Camouflage 19: Regenerate 20: Spines 21: Slime 22: Jump
Amphibian: 1:360 degree vision 2:anti freeze 3:regenerate 4:toxin 5:tail 6:tongue 7:Aqua breath 8:survivor 9:strength 10:dermal armor 11:reflexes 12:Burrow 13:Jump 14:Enhanced smell 15:Limb liberation 16:Camouflage 17: Power kicks 18: Speed swimming
Insect: 1:Durability 2:Immunity 3.Heat Resistance 4:Endurance 5:Scything Arms 6:Dermal Armor 7:Flight 8:Danger Sense 9:Enhanced Strength 10:Enhanced speed 11:Enhanced flexibility 12:Poison 13:Explosion 14:Flame generation 15:Multiple arms 16:Burrow 17:Spherical movement 18:360 Vision 19:Enhanced sight 20:Enhanced smell 21:Sonic Illusions 22:Stinger 23:Camouflage 24:Enhanced jump 25: Antenna 26:Enhanced smell 27: Enhanced reflexes 28:Wall Crawl 29: String 30: Aqua Breath 31: Seismic Sense 32: Gel 33: Power kicks 34: Pheromones 35: Corrison.
Arachnid: 1: Poison spit 2:Burrow 3:Enhanced speed 4:Enhanced strength 5:Multi Eyes 6:Spinnerets: 7:Stinger tail: 8:Wall Climb: 9: Multiple arms 10: Spine shot 11: Pheromones 12: Danger sense
Annelid: 1: Maximum Regeneration: 2: Slime: 3: Survivor: 4: Budding: 5: Oral darts
Crustacean: 1: Armor 2: Regeneration 3:Strength 4:Magnetic sense 5:Keen eyes 6:Cameo 7:Aqua Breath; 8: Reflexes 9:Endurance 10:Power Fists 11: Seismic sense 12: Antenna
Plant: 1: Solar powered 2: Hallucinations: 3:Mind Control Spores: 4: Survivor 5: Acids: 6: Pheromones
Microbe: 1:Survivor 2:Death Virus 3:Absorb 4:Chemical reaction
Psi: Get 40 psi points. Ten to unlock. Five points per ability.
Air: Control of static shocks, charged air particles, wind flow, and air molecules.
Wind 1:Gust shield 2:feather fall 3:pile twister 4:storm
Electricity: 5:Bolt 6:Ball lightning 7:Zap 8:Static skip
Particles 9:Dust gun 10:Dust armor 11:Sap 12:Energize
Earth: Control of Gravity, magnetism, and kinetic energy.
Kinetics 1: Energy ball 2:Speed 3:Slow 4:Impact
Gravity
5: Repulse 6:Pull 7:Slam 8:Crush
Magnetism 9:Sling shot 10:Ball bombs 11:Metal working 12:Magnetic field
Fire: Control of heat and friction.
Fire 1:Combust 2:Fire wave 3:aura 4:fire sword
Explosion 5:Explosion 6:Bomb 7:Air burst 8:launch
Lava 9:lava burst 10:molten pool 11:molten cannon 12:erupt
Water: Control of fluids and moisture.
Water 1: Water attack 2:Tidal shield 3:Aqua arms 4: Ride the wave
Life 5:Heal 6:Cure 7:Infest 8:Restore
Ice 9:Ice blades 10:Ice blast 11:ice wall 12:ice armor
Gear: below is gear lists. Each costs points. Thinking 100 again. Each has a price to pay.
Helper: assist 1: Wrist AI 2:Proto pet 3: Robot
Weapon: kill with
Range: 1: Hand gun 2: sniper rifle 3:assault cannon 4:flame thrower 5:launcher 6:scatter laser 7:Plasma Cannon
Melee: 1: Blade 2:mono blade 3:chain blade 4:nano blade 5:Vibro blade 6:heat blade 7:electric blade 8:force blade 9:mega blade 10:plasma blade
Armor: Save your life 1:Combat Jacket 2:Battle suit 3: Exo Shell 4: Power Armor
Vehicle: Travel 1: Cycle 2:Roadster 3:Flight Jet
Item: Use 1:Medic Kit 2: Range Finder 3:Mapper AI 4:Motion Detector 5:Accelerator 6:DNA Injector 7:Nuke: 8:Cloaking device 9: Regenerator agent
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Post by Admin on Feb 15, 2016 4:56:22 GMT
Name: Age: Appearance: Gender: Personality: Backstory: Skills; Powers/ Gear: below are lists. Each power Max is detained by how many points. Max spending is sixty for kingdom powers. Psi is ten to unlock school. Five per power in school. Gear I you pick three things. This rpg is still bare bones.100 points for kingdom. 40 for psi. Three picks in item. Kingdoms: Get operation points to buy. Thinking 100. Start with one unless chimera. Each ability has points and it grants said ability. Chimera: Spend 50 points. Able to access up to three kingdoms of life forms. Strongest level of power is 60 points a pop. In kingdom category. Mammal: 1: Enhanced Lungs 2:Enhanced Kidneys 3.Enhanced muscles 4:Natural Weapons 5: Natural Armor 6:Dermal Thickening 7: Immune to pain 8: Enhanced reflexes 9: Enhanced nose 10:Echo sense 11:Sonic Blast 12: Flight 13:Burrow 14:Enhanced Healing 15: Night vision 16:Prehensile Tail 17:Poison 18:Electro Sense 19: Vibro sense 20: Immune to poison 21:Enhanced sight 22:Enhanced hearing 23: Spherical movement 24:Spikes 25: Jump 26: Pheromones 27:Speed swimming 28: Cold Immunity Reptile 1: Venom 2:Dermal Armor 3:Tail 4:Natural weapons 5:Endurance 6:Solar Charge 7:Tongue 8:Wall climb 9:Loose limbs 10:enhanced smelling 11:Acid 12:Vision 13: Healing Factor 14: Camouflage 15: Enhanced durability. 16: Limb liberation Bird: 1: Keen vision 2:Vibro sense 3:Flight: 4:Speed 5:Reflexes 6:Natural weapons 7:Agile 8:Strength Fish: 1: Aqua Breath 2:Water Jet 3:Electric Burst 4: Strength 5:Natural weapons 6:Tentacles 7:Toxin 8:Toughness 9:Extra organs 10:Electro Sense 11:Bio Light 12:Danger Sense 13:Elastic 14:Stingers 15:Survivor 16: Unaging 17: Speed swimming 18: Camouflage 19: Regenerate 20: Spines 21: Slime 22: Jump Amphibian: 1:360 degree vision 2:anti freeze 3:regenerate 4:toxin 5:tail 6:tongue 7:Aqua breath 8:survivor 9:strength 10:dermal armor 11:reflexes 12:Burrow 13:Jump 14:Enhanced smell 15:Limb liberation 16:Camouflage 17: Power kicks 18: Speed swimming Insect: 1:Durability 2:Immunity 3.Heat Resistance 4:Endurance 5:Scything Arms 6:Dermal Armor 7:Flight 8:Danger Sense 9:Enhanced Strength 10:Enhanced speed 11:Enhanced flexibility 12:Poison 13:Explosion 14:Flame generation 15:Multiple arms 16:Burrow 17:Spherical movement 18:360 Vision 19:Enhanced sight 20:Enhanced smell 21:Sonic Illusions 22:Stinger 23:Camouflage 24:Enhanced jump 25: Antenna 26:Enhanced smell 27: Enhanced reflexes 28:Wall Crawl 29: String 30: Aqua Breath 31: Seismic Sense 32: Gel 33: Power kicks 34: Pheromones 35: Corrison. Arachnid: 1: Poison spit 2:Burrow 3:Enhanced speed 4:Enhanced strength 5:Multi Eyes 6:Spinnerets: 7:Stinger tail: 8:Wall Climb: 9: Multiple arms 10: Spine shot 11: Pheromones 12: Danger sense Annelid: 1: Maximum Regeneration: 2: Slime: 3: Survivor: 4: Budding: 5: Oral darts Crustacean: 1: Armor 2: Regeneration 3:Strength 4:Magnetic sense 5:Keen eyes 6:Cameo 7:Aqua Breath; 8: Reflexes 9:Endurance 10:Power Fists 11: Seismic sense 12: Antenna Plant: 1: Solar powered 2: Hallucinations: 3:Mind Control Spores: 4: Survivor 5: Acids: 6: Pheromones Microbe: 1:Survivor 2:Death Virus 3:Absorb 4:Chemical reaction Psi: Get 40 psi points. Ten to unlock. Five points per ability. Air: Control of static shocks, charged air particles, wind flow, and air molecules. Wind 1:Gust shield 2:feather fall 3:pile twister 4:storm Electricity: 5:Bolt 6:Ball lightning 7:Zap 8:Static skip Particles 9:Dust gun 10:Dust armor 11:Sap 12:Energize Earth: Control of Gravity, magnetism, and kinetic energy. Kinetics 1: Energy ball 2:Speed 3:Slow 4:Impact Gravity 5: Repulse 6:Pull 7:Slam 8:Crush Magnetism 9:Sling shot 10:Ball bombs 11:Metal working 12:Magnetic field Fire: Control of heat and friction. Fire 1:Combust 2:Fire wave 3:aura 4:fire sword Explosion 5:Explosion 6:Bomb 7:Air burst 8:launch Lava 9:lava burst 10:molten pool 11:molten cannon 12:erupt Water: Control of fluids and moisture. Water 1: Water attack 2:Tidal shield 3:Aqua arms 4: Ride the wave Life 5:Heal 6:Cure 7:Infest 8:Restore Ice 9:Ice blades 10:Ice blast 11:ice wall 12:ice armor Gear: below is gear lists. Each costs points. Thinking 100 again. Each has a price to pay. Helper: assist 1: Wrist AI 2:Proto pet 3: Robot Weapon: kill with Range: 1: Hand gun 2: sniper rifle 3:assault cannon 4:flame thrower 5:launcher 6:scatter laser 7:Plasma Cannon Melee: 1: Blade 2:mono blade 3:chain blade 4:nano blade 5:Vibro blade 6:heat blade 7:electric blade 8:force blade 9:mega blade 10:plasma blade Armor: Save your life 1:Combat Jacket 2:Battle suit 3: Exo Shell 4: Power Armor Vehicle: Travel 1: Cycle 2:Roadster 3:Flight Jet Item: Use 1:Medic Kit 2: Range Finder 3:Mapper AI 4:Motion Detector 5:Accelerator 6:DNA Injector 7:Nuke: 8:Cloaking device 9: Regenerator agent NICE!
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Post by choublaster on Feb 15, 2016 5:12:05 GMT
Thanks man. Been working on project sword with a example. And it is bare bones. Also nuke the item is no bomb, it's a drug that jacks psi power up for a bit.
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Post by choublaster on Feb 15, 2016 18:54:43 GMT
Future: Copy and paste list with point values and describing it.
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Post by choublaster on Feb 16, 2016 3:46:52 GMT
Question: Which should I do first? Kingdoms ( which one first)
Psi ( if that case do all at once)
Or items ( Ditto like psi)
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Post by choublaster on Feb 16, 2016 5:09:09 GMT
First Kingdom: Plants. Plants is actually pretty powerful bunch, them Microbe and Annelid. Below is list and powers.
Plant: 1: Solar powered: 20 points. Can convert solar energy to food and a enhance I. All stats from energy boost 2: Hallucinations: 50. You can hijack brains with Trippy. Visions from breathing in fumes generated. 3:Mind Control Spores: 60. Like above. But can mind control things with spores. Takes effort to command infected though. 4: Survivor: 60. Can survive any environment and withstand most injuries. 5: Acids:30. Can launch powerful digestive fluids to digest targets. Not that potent though but can burn like hell. 6: Pheromones : 40. Mood altering fumes. Not implant visions but alter feelings.
Annelid: Worms pretty much and in my opinion one of the stronger kingdoms but costly specials. 1: Maximum Regeneration: 60 points As long a piece of you survives you will regrow into a new body with intact memories 2: Slime: 5 points. Make a film of slime to coat body. Use to defense so less grapples or attacks bounce off damage. 3: Survivor:60. Withstand environments and can live through almost all injuries. 4: Budding: 50. Self cloning. The clones are naked so look out and well they are hungry hungry buggers til fully grown. 5: Oral darts: 10. Fire darts from mouth that can infect targets and limited number.
Microbe: Dtrongest offensive kingdom. 1:Survivor: 60: Because microbes have no vital organs, as long have a nervous system you will survive. 2:Death Virus: 60. Launch a air borne virus that will kill the hell out of everything in the area. Including friendly fire do team mates need hazmats not to die. 3:Absorb: 50. Devour organic material via touch to gain mass. 4:Chemical reaction: 50. Mitochordia which are microbes in cells that generate power. In this cause can super heat material to conjure. Fire!
Bird: Birds. Enough said. 1: Keen vision: 10. Have binocular vision. 2:Vibro sense: 10. Can feel vibrations in air to quickly change flight plan or striking. 3:Flight: You fly. Like a bird. With wings. 30 4:Speed: 10-60. Birds are known to be quite fast. 5:Reflexes: 10-60. Mental speed to keep up with flight speed. 6:Natural weapons: 20. Claws, nasty add talons for ripping and tearing. 7:Agile:15. Become double jointed with hollow bones so very agile. 8:Strength: 5-40. Birds are Freakken strong to fly. This reflects that and makes one strong.
Amphibian: Diverse power list of critters half water breath and half land. 1:360 degree vision: Can see all 360 degrees around due to gigantic eyes. 50 2:anti freeze: Cannot freeze, if frozen you sleep til thawed out. 20 3:regenerate : Repair damage rapidly and can regrow limbs and organs. 40 4:toxin: 1-60. How poisonous you can be and type. 5:tail: 15: have a strong flexible tail to use. 6:tongue: 20: super strong frog to gue. 7:Aqua breath: breath underwater. 5 8:survivor: Endire horrorific damage and survive. 50 9:strength: 5-40. Having degrees of super strength. 10:dermal armor5-50: Having toughen skin as natural armor X 11:reflexes: 1-40. Having quicken reflexes. 12:Burrow: 15: Dig through earth and dirt really quick like. 13:Jump: 20. You jump really good. 14:Enhanced smell: 10. Super sense of smell. 15:Limb liberation : 15. You can tear off limbs of your own person freely to escape from grappling and traps. Should consider regeneration with this. Or a regen agent. 16:Camouflage : Blending in to be harder to detect. 20 17: Power kicks: 40. Your kicks are really powerful. To point could crush rocks, bend metal or kill things in one kick. 18: Speed swimming: 30. Swim really good in water.
Reptile
1: Venom:5-50. Pick poison type and potency. Need to bite to deliver. 2:Dermal Armor: 5-69. Natural body armor. 3:Tail: Same as amphibian. 4:Natural weapons: 40: teeth and claws. Strong teeth and claws. 5:Endurance: Harder to tire out. 5-40. 6:Solar Charge:10. Get energy to move. No earring it like plant. 7:Tongue: like amphibian. 8:Wall climb: Scale surfaces like walls and ceilings. 9:Loose limbs: 15. Bones harder to break and extra elastic thanks to snake in genes. 10:enhanced smelling: Like aniphiban. 11:Acid: 50. Most powerful acid in know world, can digest anything belongs to reptiles. Useful for eating, bite attacks, or vomit the stuff. 12:Vision: Dpecial vision like heat seeking. 5. 13: Healing Factor: 30. Can repair damage to a degre. Can restore limbs, not organs though. 14: Camouflage : Same as amphibian. 15: Enhanced durability: 5-50. Tougher to damage in general. 16: Limb liberation: Same as amphibian.
Fish: 1: Aqua Breath: 5. All fish breath underwater. Duh. 2:Water Jet: Fire pressured water at precision. 30 3:Electric Burst: 50. Electric eel style lightning bolts. 4: Strength: 5-40. Hey some fish are strong. 5:Natural weapons: 5-50. Some have nasty natural weapons 6:Tentacles: 40. Have tentacles, they regrow if damaged. 7:Toxin: 5-60. Some fish are crazy poisonous. 8:Toughness: 10-59. Harder to hurt. 9:Extra organs: Back up organs. 30. 10:Electro Sense: Sense life pulse via muscle electric burst. 40. 11:Bio Light: Have ability to generate light. 5 12:Danger Sense; 50. For dodging. 13:Elastic: Stertchy as all hell. Me danastic style. 50 14:Stingers: Launch stingers from skin, 20. 15:Survivor: Like rest. 16: Unaging: Like jelly fish, old age a non issue. So regen accelerating life does not effect you. 60 17: Speed swimming: Best swimmers. 18: Camouflage : 60. These guys can bend to point true invisible to degre. 19: Regenerate : Regrow list organs or limbs. 50. 20: Spines: 10. Skin style stingers not launched but stab grapplers. 21: Slime: Like Annelid. 22: Jump: 20. Some fish jump good. Now you can too.[
Mammal::What we are and powers concerning them.
1: Enhanced Lungs: 5. Like a whale. For endurance and holding breath for ocean travel or being in poison gas turf. 2:Enhanced Kidneys: 10. Never need water again. 3.Enhanced muscles: 5-30. Many mammals have super strength. Not like others. But it's there. 4:Natural Weapons: 15. Teeth, claws, horns. Etc. 5: Natural Armor: 20. Grow keratin plates all over for body armor bonus. 6:Dermal Thickening: Thickens skin/ flesh so less likely to have penetration damage. Now bullets only go skin deep. 40. 7: Immune to pain: 30. Able to tune pain out to operate. Though briefly. 8: Enhanced reflexes: 5-30. Mammals are slow pokes compared to anthropods. But the man goose speed blitzes Cobras. 9: Enhanced nose: 5. To smell stuff good. 10:Echo sense: 10. Detect stuff with sound like a whale. 11:Sonic Blast: 50. Like a sperm whale. Can use focus sonar blast to stun or knock out/ back targets. 12: Flight: 30. Fly like a bat. 13:Burrow: 25. Dig in the ground really good. 14:Enhanced Healing: 5-20. Mammals not most advanced healing factors but some have it. Like sloths. 15: Night vision: 5. See in darkness. 16:Prehensile Tail: 15. A monkeys tail for grabbing, not striking. 17:Poison: 15-40. Some mammals have poison. 18:Electro Sense: 10. Nice can sense electricity and ionized radiation. 19: Vibro sense: 30: Can feel sound and movement like a elephant. 20: Immune to poison: 60. Like the possum, nothing gets you sick. 21:Enhanced sight: 5. Really good eyes. 22:Enhanced hearing: 5. Hear really good. 23: Spherical movement: 10. Roll like a ball to attack or move. 24:Spikes: 30. Shred attackers in touching defense. 25: Jump: 20. Some mammals jump good. 26: Pheromones : 40. Can project some forms of pheromone bed. 27:Speed swimming: 10. Not fastest swimmers but not that bad. 28: Cold Immunity: 30. Like a whale diving to bottom of ocean. Cold does not bother you.
Crustacean: Under sea or aquatic anthropods. Different from land lubber cousins. 1: Armor: 10-50. Some of them are really tough. 2: Regeneration: 50. Can regrow lost limbs or organs. Hell can reattach lost limbs. 3:Strength: 10-60. Some of them just as strong as say ants or beetles. 4:Magnetic sense: 30. Can sense bio electric and electro spectrum of the whole area in a two mile radius. 5:Keen eyes: 15. Can see all colors. Including ones humans cannot perceive. Hell canoflGue does nothing against you. 6:Cameo: 20. Yet they can cameo too. 7:Aqua Breath;10. Breathing under water. 8: Reflexes: 5-30. Mentally not that swift though. 9:Endurance: 5-60: tough as hell critters. 10:Power Fists: 60. Like mantis shrimp. Have most kick ass punch in the world. 11: Seismic sense : 15. Can sense vibrations in the ground. 12: Antenna : 15.Enhanced smelling and hearing and feeling/ touch in one. Can apply aromatic sense to air, water now.
Arachnid:Spidrs, scorpions, and ticks. 1: Poison spit: 30. Spit poison at target. 2:Burrow: 20. Dig through ground with ease. 3:Enhanced speed 10-60. Some spiders are silly fast. 4:Enhanced strength: 10-60. Considering they sometimes prey on tough insects, each other, and large animals. Safe to say that. 5:Multi Eyes: 10. Adapt vision for seeing things in motion. 6:Spinnerets: 40. Be all spider man with web shooters. 7:Stinger tail: 40. Stingers tail like s scrpiin. 8:Wall Climb: 20. Scale up surfaces with ease. 9: Multiple arms: Have multiple arms with difference reasons. 4-6. In total. 29-30. 10: Spine shot: X Launch quills at will like bullets. 30 11: Pheromones 39-50. Can trick targets sense of smell with said pheromones. 12: Danger Sense: 50. With hairs and reflexes. Can detect danger in the go
Insect: Kingdom with most powers because crap do they have a lot of abilities. 1: Durability: 10-60. Bugs are tough to kill. Some beetles are stomp proof. That's like a human withstanding a stomp from Godzilla. 2;: Immunoty: 60. Disease and poison does not affect you. 3: Heat Rrsistance: 50. Some bugs can withstand ovens and micro wave exposure so you are less likely to cook. 4: Endurance: 50. Be like the roach. Can go a month or so full force without food or water. 5:Scything Arms: 50. Transform arms into mantis style slicing arms. 6:Dermal Armor: 50. Skin deep protection in general that also slightly boosts strength. 7:Flight: 30-60. Bugs fly, some are insanely fast. 8:Danger Sense: Just like arachnid. 9:Enhanced Strength: 10-60. Among animal kingdom by pound the strongest are insects. The only thing that rivals are arachnids. Take the Bullet ant. The strongest any. So bad ass its strike is as painful as a gun shot wound. 10:Enhanced Dpeed; 10-50. Bugs make cheetahs lol slow. Hell even a roach could out race them if equal in size. 11:enhanced Flexiblity: 10-40. Now extra flexible for agilit and damage soak boost. 12:poison: 5-50. Oh yes there are poisonous bugs. 13:explosion: 60. Some bugs have chemicals that cause things to go boom on contact. 14: Flame Heneration; 50. There is a bug that can emit cause at such frequency it can cause burns. In this cause fire power. 15:multiple arms: like arachnid. 16:Burrow: like others. 17:Spherical motion: same as mammals ball travel. 18:360 vision: like amphibians. 19: enhanced smell: ditto. 20:enhanced sight: good eyes like others. 21:Sonic Illusions: 40. Make disruptive sounds to trick super hearing and sonar. 22:stinger: 10. Have stingers for striking. Can even launch them. 23: Camoflague: 40. Can alter light hitting self to blend in. 24:enhanced jump: 20-60. Depends on which bug, jumping that good. 25:antenna: same as Crusteacan. 26: Enhanced reflexes: like others. 27: wall crawl: same as arachnid. 28:string: generate strings to mimic effects of spider webbing. 29:Aqua breath: same. 30:seismic sense; like wise. 31:gel: thick slime to project onto targets to slow down. 15. 32: Power kicks: 60. Flea strength kicks hurt a lot. 33: Pheromones: same as others. 34:Corrosion ; when on it makes touched base contact burn with acid. 30.
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Post by Admin on Feb 16, 2016 5:14:53 GMT
Question: Which should I do first? Kingdoms ( which one first) Psi ( if that case do all at once) Or items ( Ditto like psi) I like the sound of Psi.
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Post by choublaster on Feb 16, 2016 6:53:06 GMT
Air: Control of static shocks, charged air particles, wind flow, and air molecules.
Wind 1:Gust shield: Wind based force field. 2:feather fall: No fall damage. 3:pile twister: Launch a tornado to crush target not as typical one but in s line from launch point. 4:storm: make a bad weather storm to screw with all enemies in radius.
Electricity: 5:Bolt: Lightning from hands to shock. 6:Ball lightning: Launch ball lightning. 7:Zap: Instant motion speed and n straight line. 8:Static skip: Eletric teleport.
Particles 9:Dust gun: Solid Particke wave gun. 10:Dust armor: Particke cloud to get solid to block damage. 11:Sap: Drain power. Boost to psi and health. 12:Energize: Recharge fuel cells with powers.
Earth: Control of Gravity, magnetism, and kinetic energy.
Kinetics 1: Energy ball: Make ball of kinetic energy and launch it. 2:Speed: Jack up speed. 3:Slow: Sliw down target. 4:Impact: Make melee hurt more.
Gravity
5: Repulse: Push things back. 6:Pull: Pull things fires d. 7:Slam: Smack target into a targeted zone for damage. 8:Crush: Make a gravity well to suck up target into self for big damage.
Magnetism 9:Sling shot: Makes guns hurt more. 10:Ball bombs: Make metallic bombs that shred enemies to pieces. 11:Metal working: Cradt stuff on spot. 12:Magnetic field: Defense shield.
Fire: Control of heat and friction.
Fire 1:Combust: Cause target to catch on fire. 2:Fire wave: Launch mobile wall of fire. 3:aura: Jacks attack power. 4:fire sword: Blazing melee attack.
Explosion 5:Explosion: Cause a ground based explosion. 6:Bomb: Toss a fire ball. It go boom. 7:Air burst: Cause mid air fire burst explosion. 8:launch: Super jump via jet burst. Can injure nearby enemies.
Lava 9:lava burst: Brief blast from ground lava spike. 10:molten pool: Turn ground to lava to bathe targets in it. 11:molten cannon: Blast of molten rock. 12:erupt: Bigger lava spike. So much launches a blanket of exploding molten balls.
Water: Control of fluids and moisture.
Water 1: Water attack: Blast with water jet that can cleave through rocks. 2:Tidal shield: Make water bubble shield. 3:Aqua arms: Make arms of water to act for you. 4: Ride the wave: Make tidal wave for riding in.
Life 5:Heal: Heal! 6:Cure: Cure negative stats like poison and disease. 7:Infest: Infest target with rogue germs. Vivacious ones. 8:Restore: Repair insane amount of damage including missing organs and limbs.
Ice 9:Ice blades: Conjure blades from hands for shredding and stabbing. 10:Ice blast: A blast of ice. Can freeze things. 11:ice wall: Make solid wall of ice to cut off a path and be a shield barrier. 12:ice armor: Make armor to block some damage.
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Post by choublaster on Feb 17, 2016 20:38:32 GMT
Items.
Helpers: to help you out. 1: Wrist AI: Watch sized AI computer to assist. 2: Proto Pet: Grown pet monster to aid. 3: Robit to help. Enough said.
Weapons:
Range: Hand Gun: Pistol! Sniper rifle: long range shots. Assault cannon: machine gun. Big one. Flame thrower: burn baby burn! Launcher: blasts out bombs. Scatter laser: shotgun laser. Plasma cannon: big ass plasma gun.
Melee: Blade: alloy blade Mono blade: sharp due to thinness. Chain blade: chain saw sword. Nani blade: blade is made of nano its that constantly make itself sharp and clean. Vibro: High frequency shaking blade. Electric blade: shock whole slash. Heat Blade: super heated metal blade. Force blade: Force field sword. Mega Blade; the material is so good stores kinetic energy and discharges explosive bursts per slash. Plasma blade: blade made of plasma.
Armor: Combat jacket: stylish uniform. Battle suit: better armor. Exo suit: can store heavy weaponry on go. Power suit: best protection and boosts stats.
Vehicles: Cycle: motor cycle Roadster: muscle car. Flight jet: it flies!
Items: for use. Medic kid: heal item Range finder: know distance and angle of targets. Mapping AI: make fre maps. Motion detector: Scanner that detects movement. Accelerator: Boosts super speed. Nuke: Boosts psi powers. Regeneration Agent: Inject. Boost in healing. DNA Injector: Boosts kingdom powers. Cloaking Device: Cameo field.. Make hard to be detected.
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Post by choublaster on Feb 18, 2016 17:34:16 GMT
Favorite stuff so far here?
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Post by Admin on Feb 20, 2016 5:03:23 GMT
Favorite stuff so far here? Electricity is always cool. 
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Post by choublaster on Feb 20, 2016 21:48:21 GMT
Rethinking points.
140 points for kingdoms. Rest still stands though.
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